function InitMap(environment)
	Spawn_0 = Spawn(0)
	Spawn_0:SetPosX(31.5)
	Spawn_0:SetPosY(3.1)
	Spawn_0:SetPosZ(45)
	Spawn_0:SetName("DefaultSpawn")
	Spawn_0:SetForceRotation(true)
	Spawn_0:SetRotation(0)
	environment:AddSpawn(Spawn_0)

	Spawn_1 = Spawn(1)
	Spawn_1:SetPosX(61.5)
	Spawn_1:SetPosY(3)
	Spawn_1:SetPosZ(28.5)
	Spawn_1:SetName("Port02-Spawn")
	environment:AddSpawn(Spawn_1)

	Actor_20 = ActorObjectInfo(20)
	Actor_20:SetRenderType(1)
	Actor_20.HitPowerOnTouch = -1
	Actor_20.ExcludeFromNavMesh = false
	Actor_20.DisplayDesc.ModelId = 0
	Actor_20.DisplayDesc.ModelName = "Worlds/Colozen/Grids/ArtificialIsland/Port01.osgb"
	Actor_20.DisplayDesc.Outfit = ""
	Actor_20.DisplayDesc.Weapon = ""
	Actor_20.DisplayDesc.Mode = ""
	Actor_20.DisplayDesc.UseLight = true
	Actor_20.DisplayDesc.CastShadow = true
	Actor_20.DisplayDesc.ColorR = 1
	Actor_20.DisplayDesc.ColorG = 1
	Actor_20.DisplayDesc.ColorB = 1
	Actor_20.DisplayDesc.ColorA = 1
	Actor_20.DisplayDesc.TransX = 0
	Actor_20.DisplayDesc.TransY = 0
	Actor_20.DisplayDesc.TransZ = 0
	Actor_20.DisplayDesc.ScaleX = 1
	Actor_20.DisplayDesc.ScaleY = 1
	Actor_20.DisplayDesc.ScaleZ = 1
	Actor_20.DisplayDesc.RotX = 0
	Actor_20.DisplayDesc.RotY = 0
	Actor_20.DisplayDesc.RotZ = 0
	Actor_20:SetModelState(2)
	Actor_20.DisplayDesc.UseBillboard = false
	Actor_20.PhysicDesc.Pos.X = 0
	Actor_20.PhysicDesc.Pos.Y = 0
	Actor_20.PhysicDesc.Pos.Z = 0
	Actor_20.PhysicDesc.Pos.Rotation = 0
	Actor_20.PhysicDesc.Density = 1
	Actor_20.PhysicDesc.Collidable = true
	Actor_20.PhysicDesc.SizeX = 1
	Actor_20.PhysicDesc.SizeY = 1
	Actor_20.PhysicDesc.SizeZ = 1
	Actor_20.PhysicDesc.AllowFreeMove = true
	Actor_20.PhysicDesc.Filename = "Worlds/Colozen/Grids/ArtificialIsland/Port01.phy"
	Actor_20:SetPhysicalActorType(1)
	Actor_20:SetPhysicalShape(5)
	Actor_20.ExtraInfo.Name = ""
	Actor_20.ExtraInfo.NameColorR = 1
	Actor_20.ExtraInfo.NameColorG = 1
	Actor_20.ExtraInfo.NameColorB = 1
	Actor_20.ExtraInfo.Display = false
	Actor_20.LifeInfo.Display = false
	Actor_20H = ActorHandler(Actor_20)
	environment:AddActorObject(Actor_20H)

	Trigger_1_info = TriggerInfo(1, "Exit-Port02", true, true, false)
	Trigger_1 = ZoneTrigger(Trigger_1_info, 1, 10, 3, true)
	Trigger_1:SetPosition(63.5, 3, 28.5)
	Trigger_1:SetStayUpdateFrequency(-1)
	Trigger_1:SetActivateOnJump(true)
	Trigger_1_act1 = TeleportAction()
	Trigger_1_act1:SetMapName("Artificial_ Island-Port02")
	Trigger_1_act1:SetSpawning(1)
	Trigger_1:SetAction1(Trigger_1_act1)
	environment:AddTrigger(Trigger_1)

end
